State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 Casual Games in Guatemala Q3 2024: Unified Platform Insights

Explore the performance trends of the top 5 casual games in Guatemala for Q3 2024, including downloads, revenue, and active user statistics.

Top 5 Casual Games in Guatemala Q3 2024: Unified Platform Insights

In the third quarter of 2024, the top 5 casual games on the unified platform in Guatemala showcased varied performance trends, according to Sensor Tower data.

Teen Patti Gold:3 Patti Rummy, published by Moonfrog, experienced fluctuating download numbers, starting at around 42K in early July and dropping to approximately 23K by the end of September. The game saw a consistent increase in weekly active users, peaking at about 192K in early September before slightly declining to 182K by the end of the quarter.

Offline Games - No Wifi Games by JindoBlu showed a declining trend in downloads, beginning with 51K in mid-July and finishing at 12K in late September. Despite this, the app maintained a steady base of weekly active users, ranging from 126K in mid-August to 106K by the end of the quarter. Revenue for this game remained minimal throughout the period.

Beach Buggy Racing from Vector Unit displayed a positive trend in downloads, with figures increasing from 19K in early July to 31K in mid-August before settling at 23K by the end of September. Weekly active users consistently hovered around 145K, with a peak at 149K in mid-September. The game's revenue showed an upward trend, reaching $111 by the end of September.

Subway Surfers, developed by SYBO Games, saw variable download numbers, starting at 23K in early July and ending at 19K in late September. Weekly active users remained robust, peaking at 236K in early July and stabilizing around 213K by the quarter's end. Revenue fluctuated, reaching a peak of $321 in mid-September.

Lastly, Football League 2024 from MOBILE SOCCER had a mixed download performance, starting at 20K in early July and increasing to 24K by early September. The game maintained a steady number of weekly active users, with a notable increase from 52K in mid-September to 61K by the end of the quarter. Revenue was negligible during most of the quarter.

For more detailed insights and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024